Railbike, Adrián Scolari : Game model. Hard Surface modeling in Max, sculpting fabrics in Zbrush, retopology in Topogun. Baking process: Xnormal and Max. Texturing: Photoshop, Quixel dDo and nDo2. Polycount: 40.000 tris. Textures (Diffuse, Specular, N