Old Blue Lantern, Damian Kwiatkowski : One of the assets from my larger unfinished project in ue4.
I began by modelling it inside of maya using creases. After that I combined it and brought it into zbrush for sculpt detail. After decimation and creating
I began by modelling it inside of maya using creases. After that I combined it and brought it into zbrush for sculpt detail. After decimation and creating