Growth, Antonio Cappiello : Personal Project: Growth
I procedurally did the brambles in Houdini and I set up the UVs allowing the textures to pan along the meshes. I generated the textures in Substance Designer. I built the shader in Unreal Engine generat
I procedurally did the brambles in Houdini and I set up the UVs allowing the textures to pan along the meshes. I generated the textures in Substance Designer. I built the shader in Unreal Engine generat