Absorption, Antonio Cappiello : Personal Project: Absorption.
I wanted to try to focus this effect on the "vertex collapse" techinque. I built the shader in UE4 focusing on the "world position offset" which is the core network that all
I wanted to try to focus this effect on the "vertex collapse" techinque. I built the shader in UE4 focusing on the "world position offset" which is the core network that all