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Railbike, Adrián Scolari : Game model.
Hard Surface modeling in Max, sculpting fabrics in Zbrush, retopology in Topogun.
Baking process: Xnormal and Max.
Texturing: Photoshop, Quixel dDo and nDo2.
Polycount: 40.000 tris.
Textures (Diffuse, Specular, N
Hard Surface modeling in Max, sculpting fabrics in Zbrush, retopology in Topogun.
Baking process: Xnormal and Max.
Texturing: Photoshop, Quixel dDo and nDo2.
Polycount: 40.000 tris.
Textures (Diffuse, Specular, N