HYDE - Evolve, Regie Santiago : Evolve character - Hyde
I was responsible for the low-poly model, textures, and shader implementation of Hyde. High poly by Majid Smiley.
In-game model, rendered using CryEngine.
I was responsible for the low-poly model, textures, and shader implementation of Hyde. High poly by Majid Smiley.
In-game model, rendered using CryEngine.