GHOST RECON BREAKPOINT - Aym, Joe Gloria : Concept design for GR Breakpoint at Ubisoft.
I was in charge of concept 2D/3D (PS / 3DCoat / Zbrush / Keyshot)
I worked closely with our art director :
Vincent Delassus .
And in my teammate (3DSMAX modeler) :
Syl
I was in charge of concept 2D/3D (PS / 3DCoat / Zbrush / Keyshot)
I worked closely with our art director :
Vincent Delassus .
And in my teammate (3DSMAX modeler) :
Syl