Greedy Dragon , Alessandro Baldasseroni : Hello Hello :)
I did the modeling, texturing , shading and lighting this 3D illustration based off a concept by Max Koz .
Scene is rendered in path tracing inside Nvidia`s proprietary Omniverse .
https://ar
I did the modeling, texturing , shading and lighting this 3D illustration based off a concept by Max Koz .
Scene is rendered in path tracing inside Nvidia`s proprietary Omniverse .
https://ar