My responsibilities were to create the non-playable areas in Destiny 2. So, terrain, modeling, clouds, fx, animations, global fog, global lighting, and
Destiny 2 : Curse of Osiris , Tony Arechiga : This is some of the work I did for Destiny 2. <br/>My responsibilities were to create the non-playable areas in Destiny 2. So, terrain, modeling, clouds, fx, animations, global fog, global lighting, and