I had to design a sci-fi Metro. We started to design the environment and props on Photoshop. Then moved on to 3DS MAX to modelize our concept and we learned Unreal Engin
Sci-Fi Metro, Guillaume Devilers : Work done at New3Dge<br/>I had to design a sci-fi Metro.<br/>We started to design the environment and props on Photoshop.<br/>Then moved on to 3DS MAX to modelize our concept and we learned Unreal Engin