Diablo Realtime, Raf Grassetti : Blizzard’s Diablo fan art piece that ive been working on my freetime on this past weeks.
Highres entirely modeled using dynamesh in zbrush. Ingame builded in max (23k tris), baked with xnormal and preview in marmoset.
Highres entirely modeled using dynamesh in zbrush. Ingame builded in max (23k tris), baked with xnormal and preview in marmoset.